Post by Dungeon Master on Oct 25, 2018 11:45:32 GMT -5
You will be given your class upon the completion of a test. There will be a written exam and a physical exam to determin the best placement for you. Once placed you will be given a list of spells from Cantrips to 9th level. Your grade level will determine what spell levels you are permitted to use.
First years may use Cantrips, 1st level and 2nd level spells.
Second Years use spells from first year in addition to 3rd and 4th level spells.
Third Years use spells from previous years in addition to 5th level spells.
Fourth Years use spells from previous years in addition to 6th level spells.
Fifth Years use spells from previous years in addition to 7th level spells.
Six Years use spells from previous years in addition to 8th level spells.
Seventh Years use spells from previous years in addition to 9th level spells.
Below are the classes and some features each one has. You will get all bonuses and features from the classes the second you are given the class. You are permitted to duel class once you are a fourth year student or at level 10.
Exorcist
This class emphasizes magic that blocks, banishes and protects. Its about ending harmful effects, protecting the weak, and banishing evil influences. This class is proud and respected and its members are sought to exorcise baleful spirits, guarding important places from magical spying and closing portals to other planes of existance.
Transporter
In this class you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As you grow in your skills you can teleport yourself across vast distances and other planes of existance in an instant.
Diviner
In this class you strive to part the veils of space, time and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
Bewitcher
In this class you hone your ability to magically entrance and beguile other people and monsters. Some Enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most fall somewhere inbetween.
Elemental
In this class you focus your studies on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers serve as artillery to blast enemies from far away. Others protect the weak, while some seek their own gains as bandits, adventurers and aspiring tyrants.
Trickster
In this class you focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle but the illusions crafted by your keen mind make the impossible seem real. Some use their spells to entertain while others use theirs to frighten and fool others for personal gain.
Necromancer
In this class you explore the cosmic forces of life, death and undeath. You learn to manipulate the energy that animates all living things. As you grow in power you will learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Alchemist
This class uses spells that modify energy and matter. You weild raw power of creation and learn to alter both physical forms and mental qualities. Some transmuters are tinkers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others use their studies with deadly seriousness, seeking the power of the gods to make and destory worlds.
Rune Master
This class is of a very old tradition of carving runes into stone, wood or any other surface. Some even use blood to create runes when there are no other options. Most in this class feel that nature is what protects us and thus we should use the magic in the earth to bring life and peace to those who are in need of it.
First years may use Cantrips, 1st level and 2nd level spells.
Second Years use spells from first year in addition to 3rd and 4th level spells.
Third Years use spells from previous years in addition to 5th level spells.
Fourth Years use spells from previous years in addition to 6th level spells.
Fifth Years use spells from previous years in addition to 7th level spells.
Six Years use spells from previous years in addition to 8th level spells.
Seventh Years use spells from previous years in addition to 9th level spells.
Below are the classes and some features each one has. You will get all bonuses and features from the classes the second you are given the class. You are permitted to duel class once you are a fourth year student or at level 10.
Exorcist
This class emphasizes magic that blocks, banishes and protects. Its about ending harmful effects, protecting the weak, and banishing evil influences. This class is proud and respected and its members are sought to exorcise baleful spirits, guarding important places from magical spying and closing portals to other planes of existance.
Transporter
In this class you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As you grow in your skills you can teleport yourself across vast distances and other planes of existance in an instant.
Diviner
In this class you strive to part the veils of space, time and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
Bewitcher
In this class you hone your ability to magically entrance and beguile other people and monsters. Some Enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most fall somewhere inbetween.
Elemental
In this class you focus your studies on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers serve as artillery to blast enemies from far away. Others protect the weak, while some seek their own gains as bandits, adventurers and aspiring tyrants.
Trickster
In this class you focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle but the illusions crafted by your keen mind make the impossible seem real. Some use their spells to entertain while others use theirs to frighten and fool others for personal gain.
Necromancer
In this class you explore the cosmic forces of life, death and undeath. You learn to manipulate the energy that animates all living things. As you grow in power you will learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Alchemist
This class uses spells that modify energy and matter. You weild raw power of creation and learn to alter both physical forms and mental qualities. Some transmuters are tinkers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others use their studies with deadly seriousness, seeking the power of the gods to make and destory worlds.
Rune Master
This class is of a very old tradition of carving runes into stone, wood or any other surface. Some even use blood to create runes when there are no other options. Most in this class feel that nature is what protects us and thus we should use the magic in the earth to bring life and peace to those who are in need of it.